Ok boys here's tonights startegy.... stick together or die alone
So players wise we have:
Fully
Me
Glenno
Splinter
Rapid
Bassplayer
The map we're on is dustbowl.
Rules from the CB Website:
cp_dustbowl
Dustbowl shall be played with each team having one turn at attacking and defending. Timelimit is 0 and tournament mode is on. The winning team is the one that captures the most points, or captures the same number of points in the quickest time.
Just so I know this time hey....
Fully - Demoman or Heavy
Me - Engineer or Pyro
Glenno - Medic or Heavy
Splinter - Pyro
Rapid - Spy
Bassplayer - Pyro or Scout
On Defence
Rapid you camp somwhere near the exits and be ready to target who ever you can when you get the word. As per usuual call out what you see. When your good and the teams set, hit em hard and stab as many as you can...
Before that happens tho, fully you sticky the exits and when they start to flood out you blow it and do as much damage as you can... then you sticky the point and retreat into the tunnels up top.. When they hit that point do as much damage as you can and get back to resticky asap.
Bassplayer your in that mix too as Pyro and you need to be in there causing kaos. You need to keep alive as much as you can tho dude so retreat if your getting smashed. Remember the compressed air blast for pushing a medic away and breaking the uber.
Glenno your his medic dude, keep that fker alive. If we lose that first point then you switch to heavy and camp that point out and stay defence.
I'm going to go Engy while in defence and i'm going to get a tele up straight up outside spawn and exit up in the tunnel where fully's going to be camped. The key is going to be using that tele as our entry point for the first defence.
After i have the Tele's up, the sentry will go on the second point and i'll build a dispenser.
Splinter your with me and your job us to deflect everything you can with the compressed blast and spy check my shit...
If we lose the first point we're all on defence. Untill that tho, 4 up front 2 on defence of the second point.
On attack.
Fully Demo or Heavy
Glenno, medic
Me Pyro
Bassplayer Scout
Rapid Spy
Splinter Pyro
Fully if we need to kill a sentry your it, otherwise you go with whatever your cool for in the situ either heavy or demo. Sticky removal as Heavy will be a good ploy
Glenno, you stick with the crew as per usual and buff and uber up.
Me and Splinter as pyro's stick together with the rest of the crew and do whats required up close and personal come go time.
Bass, your job is to get in and get out, check and see who's where and doing what and then get out. cause some damage if you can but DONT get killed. Regroup with the team if your getting smashed and then we'll need you to speed up the cap of the point.
Rapid your job is to take out as many as you can, be in position to spy cap if you can and at all times relay info about whats coming up.
And thats about it fellas. Remeber this one is a big map with 7 points to win and 7 points to lose. Lets not lose too many and lets win more lol...
I'm keen, we all know this map, so man up, know the strat and lets do this!!