here are some of the more game changing parts of the update:
1. Added custom animations played by the losing team during the post-win state. They are moved into third person camera to enjoy them.
2. Capturing the flag in a CTF game mode gives the entire capturing team 10 seconds of critboost.
3. Engineers wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist.
4. - Increased the starting advantage in the third round if a team has won the first two rounds on PLR_Pipeline.
5. FAN Knockback is now scaled by damage done.
6. The Sandman will no longer stun ubercharged player and no longer stops you from double jumping, instead equipping it will reduce your maximum health by 30.
7. Fixed Heavy "civilian" exploit. D: